> Performance Routine A
Time Limit: 2 minutes and 30 seconds (maximum of 1 minute and 30 seconds on music)
Cheer Segment: Emphasizes crowd leading ability with score sheet categories such as crowd-effective Material, voice/inflection, and school representation
Music Segment: Entertaining, Visual, and Showcases Athleticism
> Performance Routine B
Time Limit: 2 minutes and 30 seconds (entire routine can be to music)
Cheer Segment: Must be two or three 8 counts. Entertaining and visual with score sheet categories such as performance and showmanship.
Music Portion: Entertaining, visual, and showcases athleticism.
> Game Day Competition
Teams are evaluated on crowd-leading ability, skill incorporations, performance, motions, dance, and overall composition. There is a three (3) minute time limit for all four segments combined for FINALS.
BAND CHANT: is to be performed to marching band music or cadence that encourages crowd involvement.
* PRELIMINARY ROUND ("Prelims"): Teams are announced and timing begins with the first beat or movement, whichever is earlier. This segment will have one (1) minute time limit. Teams cannot incorporate any skills other than kicks or jumps in this segment.
SITUATIONAL SIDELINE: An announcer-led cue will be given and the team will demonstrate an effective DEFENSE or OFFENSE response. Teams should wait until the announcer finishes the cue and show the proper response to the game day situation. This segment is only for those teams who make FINALS and must follow the BAND CHANT.
CROWD LEADING CHEER: Crowd Leading should include a cheer reflective of a timeout cheer, general sideline, spell-out, or other cheer material with minimal words, inciting a response and encouraging the crowd to yell along. Teams should incorporate spirit props and skills.
* PRELIMINARY ROUND ("Prelims"): When the buzzer sounds, the team will take the floor. This segment has one (1) minute time limit, and the clock starts at the sound of the buzzer. Teams will lead the crowd as they take the floor and continue this segment. There will NOT be an indication of the end of this segment. See Skill Restrictions listed below.
FIGHT SONG: Fight Song consists of your school's traditional fight song performed to recorded band music.
* PRELIMINARY ROUND ("Prelims"): Teams are announced and timing begins with the first beat or movement, whichever is earlier. This segment will have one (1) minute time limit. Three (3) consecutive 8-counts of stunts and/or tumbling is permitted. (If the Fight Song repeats, the incorporation will only be permitted both times if the skills are repeated exactly the same.) For teams that do not have an official fight song, it is recommended to use a second selection of band chant music. See Skill Restrictions listed below.
- No tosses (basket, sponge or elevator) are allowed.
- No inversions are allowed.
- No twisting released dismounts are allowed.
- No running tumbling is allowed.
- Single leg stunts are limited to liberties and liberty hitches.
- Standing tumbling is limited to one tumbling skill, and a back tuck is the most elite tumbling skill allowed. For example, standing full twists are not allowed. Rippled single back handsprings would be allowed. Jumps immediately followed by a single tumbling skill would also be allowed.
- Teams should take the floor immediately with spirit and enthusiasm, but without excessive gestures, such as running of the flags, chest bumps, and intricate handshakes. Stunts are not allowed during the team's entry to the floor or any time before the performance begins.
- In between elements, teams must always return to the performance floor. Teams may kick, jump or tumble but they may NOT stunt.
- During the Band Chant, only kicks and jumps are permitted.
> PRELIMINARY ROUND ("PRELIMS")
Each team will have one (1) preliminary round for each segment identified above. As stated above, each segment will have a one (1) minute time limit. Every team will have a designated warm-up time for each segment.
> FINAL ROUND ("FINALS")
* The five (5) teams with the highest average scores from the Preliminary Round will advance to the Finals. Every team will have a designated warm-up time.
* Each Final performance will have an overall maximum time limit of three (3) minutes and shall be performed in the following order:
- Band Chant
- Situational Sideline
- Crowd Leading Cheer
- Fight Song
* Each Final performance should be performed in such a manner as to exude a feeling of an actual game day.
> Game Day Dance
- Routine Length: 1 minute 30 seconds
- Wow the crowd with your performance
- No stunts/tumbling/jumps allowed
Recreation divisions will follow same routine format and rules and regulations (including additional restrictions for Elementary teams, Middle and Junior High School teams)
School Rules are written by the American Association of Cheerleading Coaches and Administration. We strictly enforce all AACCA guidelines. To view these rules, please use the links below:
USA Cheer Music Initiative (For all competing teams)
USA Cheer has released their Music Copyrights Educational Initiative, and as a part of the Spirit community, we have committed to sharing the information and implementing these guidelines at all of our cheer camps and competitions beginning immediately. This program has been designed to ensure that the cheer and dance team community is aware of U.S. copyright laws related to music.
There is a lot of important information for all of us - event producers, coaches, choreographers, cheerleaders and dancers. Below, you will find an additional resource that provides you with options for the upcoming competition season.
View the preferred providers list here. This is a list of music producers that can help your team with all your music needs.
Teams must be able to provide proof of licensing when registering. This may include:
- Proof of Purchase from a Preferred Provider
- If using a single song, receipt from purchase of single song
- If using an editor, (editors do not have to be on the Preferred Providers list), they must be able to provide you with proof of purchase from a preferred provider and proof of licensing for all sound effects and voice-overs included in the mix.